The final table contains a list of every resource in the pak. It starts with a 32-bit count, followed by the table itself each entry of the table is structured as follows: ![]() These are the files that the game has direct access to every other file in the pak will be a dependency of one of these. This section, always starting at 0x80, lists named resources. Although it uses a count value, this section always lists the same data in the same order. ![]() ![]() The next part of the file, starting at 0x40, is a brief list of each section in the pak and its size. MD5 hash of the entire pak after the first 64 bytes. The header is split into a number of smaller chunks that are each padded to the next 64-byte offset.
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